I created a game-inspired world for graphic design, using pixels and vibrant colors to bring the booklet to life. The visuals follow a student’s journey through design at Dawson College, with each year represented as a level to progress through. A recurring character appears throughout the book, acting as a playful guide.
2024
           
         
          
            
          
          
        
          
        The game acts as an interactive extension of the design brochure, transforming its visual language into a playable world. Echoing the pixel-based aesthetic and level structure of the book.
2025